Industry-standard navigation-mesh toolset for games
- ai
- crowd-simulation
- game-development
- navigation
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Industry-standard navigation-mesh toolset for games
Synchronous multiroom audio player
C++ tensors with broadcasting and lazy computing
OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
Flycast is a multiplatform Sega Dreamcast, Naomi, Naomi 2 and Atomiswave emulator
Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
Real-time media stack and lightweight libwebrtc alternative, built in C++20
C++ library for creating an embedded Rest HTTP server (and more)
Star Wars Jedi Knight II: Jedi Outcast
A full-featured radio automation system targeted for use in professional broadcast and media environments
Native Windows port of inFAMOUS Second Son (PS4): custom runtime + Vulkan renderer derived from shadPS4. Bring your own game.
Integrates the NDI® SDK with Godot
Library and utilities to read and write broadcasting media files. Primarily supports the MXF file format
Broadcast Wave 64 (ITU-R BS.2088) library
The Castles of Dr. Creep
Code samples that showcase how to integrate the DELTACAST IP Virtual Card in conjunction with sony/nmos-cpp