The code base of SuperTuxKart
Repository Index
47,133 repositories indexed
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SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.
- game-preservation
- god-of-war
- pc-port
- ps4
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
SuperTux source code
Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
- jedi-academy
- jedi-outcast
- star-wars
- game-development
Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.
- bloodborne
- bloodborne-launcher
- bloodborne-pc
- bloodborne-windows
Source code of open-source Colobot: Gold Edition project developed by Epsitec and TerranovaTeam
- game
- programming
- colobot
- colobot-gold
Source code of KeeperRL
HARFANG 3D source code public repository
- 3d
- realtime
- cpp
- vr
Unreal Engine Plugin to enable ROS Support
- unreal-engine-4
- ros
Unofficial native Windows port of BLACK (Xbox, NTSC-U). Runs your own copy of the game's code on the PC; no game data included.
Battlefield 2 Compatible Source Code
Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.
Cross-platform C++17 Runtime Reflection Library
- reflection
- cpp
- cpp17
- game-engine
WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!
- native-port
- pc-port
- ps4
- shadps4
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.
- cpp
- emulation
- game-port
- god-of-war
Download files straight onto your Nintendo 3DS from a URL or QR code
- 3ds
- 3ds-homebrew
- downloader
- homebrew
Persona 5 Royal for Android: a native port that runs your own dump (the APK holds no game code or data)
Play Mario Kart: Double Dash!! online on Windows. Project Tandem is a native PC recompilation with 2-8 player solo/shared-kart multiplayer, widescreen, and mouse/keyboard controls. Requires your own compatible USA disc image.
- gamecube
- multiplayer
- rollback-netcode
- static-recompilation
Repository for the slides and the code of my "Quick game development with C++11/C++14" CppCon 2014 talk.
Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
- unreal-engine-4
- ros
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server