Low-latency machine code generation
- x86
- x86-64
- jit
- assembler
47,133 repositories indexed
1–24 of 29 · Most stars
Low-latency machine code generation
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.
An unofficial original Xbox version PC port of BLACK (2006) via static recompilation.
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)
An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.
Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.
RecompStore: the free homebrew app store for jailbroken PS5. Installs and updates recompiled game ports, emulators, apps and tools from the console. Bring your own disc.
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Unofficial native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.
Burnout Revenge recompilation based on RexGlue + standalone Plume render
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
Drakengard 3 (PS3) static recompilation using ps3recomp
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.
Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.
Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.
Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5. No game data included.
An unofficial original Xbox version PC port of 007: From Russia With Love via static recompilation.
Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported.