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1–11 of 11 · Most stars

Makes Linux applications self-contained by copying in the libraries and plugins that the application uses, and optionally generates an AppImage. Can be used for Qt and other applications

Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.

  • serialization
  • cpp
  • cpp17
  • reflection

Eclipse iceoryx™ - true zero-copy inter-process-communication

  • iceoryx
  • eclipse
  • ipc
  • inter-process-communication

Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.

  • bloodborne
  • bloodborne-launcher
  • bloodborne-pc
  • bloodborne-windows

ESP8266 based mesh. This is a mirror copy of https://gitlab.com/painlessMesh/painlessMesh PLEASE ADD COMMENTS, ISSUES and PULL REQUESTS ON GITLAB so that all information is centralized.

Unofficial native Windows port of BLACK (Xbox, NTSC-U). Runs your own copy of the game's code on the PC; no game data included.

Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.

  • pc-port
  • ps4
  • reverse-enginnering
  • shadps4

Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.

Crash of the Titans (Xbox 360) statically recompiled for Windows: DLSS/FSR, PC controls, PT-BR, subtitles, mods. Bring your own copy of the game.