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Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

  • sol
  • lua
  • lua-bindings
  • lua-binding

A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives

  • robotics
  • dynamics
  • analytical-derivatives
  • kinematics

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.

  • serialization
  • cpp
  • cpp17
  • reflection

Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12, MySQL, DuckDB, Chromium, Redis and WebKit/Safari

  • cpp11
  • cpp17
  • cpp-library
  • high-performance

Simple, fast, accurate single-header microbenchmarking functionality for C++11/14/17/20

Free open-source modern C++20/23 framework to create console (CLI), forms (GUI like WinForms) and unit test (xUnit) applications and libraries on Windows, macOS, Linux, iOS, Android, FreeBSD, Haiku, and SerenityOS.

2D Game Engine with Lua Scripting made on top of SFML !

  • 2d-game-engine
  • sfml
  • lua-script
  • engine

NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.

A C++14-compatible physical units library with no dependencies and a single-file delivery option. Emphasis on safety, accessibility, performance, and developer experience.

  • cpp
  • cpp14
  • cpp14-library
  • dimensional-analysis

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.