Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
- vulkan
- dxbc
- d3d11
- spir-v
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Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Seamless operability between C++11 and Python
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
RenderDoc is a stand-alone graphics debugging tool.
MQTT gateway for ESP8266 or ESP32 with bidirectional 433mhz/315mhz/868mhz, Infrared communications, BLE, Bluetooth, beacons detection, mi flora, mi jia, LYWSD02, LYWSD03MMC, Mi Scale, TPMS, BBQ thermometer compatibility & LoRa.
nanobind: tiny and efficient C++/Python bindings
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
KlayGE is a cross-platform open source game engine with plugin-based architecture.
C++-based high-performance parallel environment execution engine (vectorized env) for general RL environments.
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
Robotics with GPU computing
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
Wireless tally light for use with ATEM switchers, which connects over WiFi, using an ESP WiFi module.
C++ implementation of Vulkan sitting on D3D12 :cat2:
A C++ Library for Linux based single board computers ( sbc ) to drive electronic displays. Developed and tested on Raspberry pi (5, 4 & 3).
A real-time 1D animation blender and player using Vulkan as graphical back end and ImGui for GUI.
Cheap tally lights which support TSL 3.1 and 5.0 protocol. Software can be replaced by any other which works on WeMos D1 Mini. For example vTally.