Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
- vulkan
- dxbc
- d3d11
- spir-v
47,133 repositories indexed
1–12 of 12 · Most stars
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
RenderDoc is a stand-alone graphics debugging tool.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
KlayGE is a cross-platform open source game engine with plugin-based architecture.
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
Drakengard 3 (PS3) static recompilation using ps3recomp
Translated2026 Northeastern University T-DT Lab RoboMaster Robotics Competition (RoboMaster University Championship) Sentry Localization Open Source
C++ implementation of Vulkan sitting on D3D12 :cat2: