Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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RenderDoc is a stand-alone graphics debugging tool.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
- renderer
- d3d11
- d3d12
- opengl
KlayGE is a cross-platform open source game engine with plugin-based architecture.
- graphics
- game-engine
- cross-platform
- engine3d
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
- game-engine
- opengl
- metal
- cocos2d-x
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
- mit-license
- vulkan
- fps-overlay
- d3d12
C++ implementation of Vulkan sitting on D3D12 :cat2: