RetDec is a retargetable machine-code decompiler based on LLVM.
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Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
- point-cloud
- 3d-graphics
- compression
- mesh
A fast compressor/decompressor
CodeCompass is a software comprehension tool for large scale software written in C/C++, C# and Python.
- static-analysis
- code-comprehension
- cpp
- code-analysis
Fast In-Memory Data Compression Algorithm (header-only C/C++) 540+MB/s compress, 3000+MB/s decompress, ratio% better than LZ4, Snappy, and Zstd@--1
- data-compression
- lz77
- compression
- compression-algorithm
A decompiled PC Port of Super Mario Galaxy, intended to work on Windows, Linux, MacOS, Android, and iOS/iPadOS.
Boomerang Decompiler - Fighting the code-rot :)
- c-plus-plus
- qt5
- reverse-engineering
- decompiler
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
- decomp
- decompilation
- pc
- port
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Fast lossless data compression in C++
- compression
- cpp
- lossless-data-compression
- lz77
A framework for high-performance domain decomposition methods.
- c-plus-plus
- linear-algebra
- python
- fortran
Resident Evil Outbreak native PC port: static recompilation of the PS2 game with online co-op (openSNAP), randomizer, cheats, controller support and 4K video settings.
- capcom
- cheats
- co-op
- decompilation