Productive, portable, and performant GPU programming in Python.
- taichi
- differentiable-programming
- gpu-programming
- sparse-computation
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Productive, portable, and performant GPU programming in Python.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Lightweight and modular C++11 graphics middleware for games and data visualization
PNG encoder and decoder in C and C++.
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
Thin, unified, C++-flavored wrappers for the CUDA APIs
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Tools to aid in Vulkan development
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Vulkan best practice for mobile developers
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
The free, open-source alternative to ZBrush. Sculpting for Linux, macOS and Windows with free built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Easy to use cross-platform 2D game library for C++
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
WebGPU for D
Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects