ClickHouse® is a real-time analytics database management system
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47,133 repositories indexed
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Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
- cpp
- algorithm
- algorithms-implemented
- data-structures
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
- programming-language
- carbon-lang
- compiler
- cpp
A modern replacement for Redis and Memcached
Karabiner-Elements is a powerful tool for customizing keyboards on macOS
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
- drones
- ai
- self-driving-car
- autonomous-vehicles
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
- vulkan
- dxbc
- d3d11
- spir-v
brpc is an Industrial-grade RPC framework using C++ Language, which is often used in high performance system such as Search, Storage, Machine learning, Advertisement, Recommendation etc. "brpc" means "better RPC".
Wazuh - The Open Source Security Platform. Unified XDR and SIEM protection for endpoints and cloud workloads.
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Self-contained Shadowsocks implementation in C with libuv, asynchronous DNS, and portable static builds for Linux, macOS, Windows, and FreeBSD.
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
Speech-to-text, text-to-speech, speaker diarization, speech enhancement, source separation, and VAD using next-gen Kaldi with onnxruntime without Internet connection. Support embedded systems, Android, iOS, HarmonyOS, Raspberry Pi, RISC-V, RK NPU, Axera NPU, Ascend NPU, x86_64 servers, websocket server/client, support 12 programming languages
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
- simulation
- robotics
- kinematics
- virtual-reality
A cross-platform, reimplementation of Notepad++
Open-source simulator for autonomous driving research.
- simulator
- autonomous-vehicles
- autonomous-driving
- research
MSVC's implementation of the C++ Standard Library.
ZeroMQ core engine in C++, implements ZMTP/3.1
- zeromq
- zmq
- messaging
- concurrency
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Tars is a high-performance RPC framework based on name service and Tars protocol, also integrated administration platform, and implemented hosting-service via flexible schedule.
- rpc-framework
- high-performance
- high-availability
- microservice
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
- eastl
- stl
- games
- c-plus-plus
Native cross-platform MongoDB management tool
A simple C++11 Thread Pool implementation