FlashMLA: Efficient Multi-head Latent Attention Kernels
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A high-performance distributed file system designed to address the challenges of AI training and inference workloads.
- distributed-file-system
Your agents don’t hand off the work. Kungfu keeps the same Work moving across Codex, Claude, OpenCode, and your own execution surface.
- agent
- agent-framework
- agent-memory
- agent-orchestration
Source code of open-source Colobot: Gold Edition project developed by Epsitec and TerranovaTeam
- game
- programming
- colobot
- colobot-gold
Run large AI models on your own PC: Qwen3.8-Flash-Next on Strata's engine, and GLM 5.3 Flash, DeepSeek V4 Flash, LFM2.5, Qwen3.6, Ornith 1.5, Gemma 4, Tiel Coder and MiniCPM-V on a second engine written for PolyStrata. One-click install for Windows and Linux, OpenAI/Anthropic API on localhost.
- anthropic-api
- cuda
- gemma
- gguf
Xolotl (formerly Strata-DSV4.1): run DeepSeek-V4.1-Flash, all 552B, as a local coding agent on one gaming PC (RTX 4090 + 90 GB RAM) at up to ~27 tok/s, 512K context, October 1017 builds included. Plus GLM-5.3-Flash and Qwen3.8. MoE experts tiered across VRAM, pinned RAM and NVMe; OpenAI + Anthropic API.
VERY experimental Nintendo Switch 2 emulator port for PS5
VERY experimental Nintendo Switch 2 emulator port for PS5
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server