Qwen3.8-Flash-Next on any consumer hardware: one-click install for Windows / Linux. Strata inference engine, OpenAI/Anthropic API on localhost, optional image input.
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Powerful yet simple to use screenshot software :desktop_computer: :camera_flash:
- screenshot
- qt
- image-editing
- gnu-linux
FlashMLA: Efficient Multi-head Latent Attention Kernels
Facebook AI Research's Automatic Speech Recognition Toolkit
- wav2letter
- speech-recognition
- end-to-end
- deep-learning
A C++ standalone library for machine learning
- flashlight
- machine-learning
- autograd
- cpp
The Open Source Strix Halo AI engine. Qwen 3.8 Flash Next Q4_K_XL: 1,801.01 pp, 73.17 tg single user, 194.37 tok/s 8 users; Qwen 3.8 27B Q4_K_XL: 656.33pp, 70.56tg tok/s single user with DFlash2
- amd
- llm
- strix-halo
- gfx1151
Run large AI models on your own PC: Qwen3.8-Flash-Next on Strata's engine, and GLM 5.3 Flash, DeepSeek V4 Flash, LFM2.5, Qwen3.6, Ornith 1.5, Gemma 4, Tiel Coder and MiniCPM-V on a second engine written for PolyStrata. One-click install for Windows and Linux, OpenAI/Anthropic API on localhost.
- anthropic-api
- cuda
- gemma
- gguf
Local inference engine for Qwen3.8-Flash-Next on NVIDIA Blackwell
Xolotl (formerly Strata-DSV4.1): run DeepSeek-V4.1-Flash, all 552B, as a local coding agent on one gaming PC (RTX 4090 + 90 GB RAM) at up to ~27 tok/s, 512K context, October 1017 builds included. Plus GLM-5.3-Flash and Qwen3.8. MoE experts tiered across VRAM, pinned RAM and NVMe; OpenAI + Anthropic API.
Fast fork of llama.cpp designed for Qwen3.8-Flash-Next
MobiInfer runs 35B-A3B-class MoE models fully on-device on the Qualcomm Hexagon NPU, streaming experts from flash with lookahead scheduling (LES) and DSpark speculation.
ESP8266 ROM flasher GUI, based on esptool-ck
Away Physics - 3D physics library for the Away3D Engine in Flash Player 11
Godot engine module for rendering Adobe Flash / SWF assets natively in-engine.
- flash
- godot
- godot-engine
- godot-module