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Tag: Graphics and 3D
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The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

  • vulkan
  • vulkan-compute
  • vulkan-example
  • vulkan-tutorial

Modern and easy-to-use library for Vulkan

  • vulkan-library
  • modern-cpp
  • modular
  • cross-platform

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.

  • vulkan
  • vulkan-wrapper
  • vulkan-library
  • vulkan-cpp

Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects

  • cplusplus
  • cplusplus-17
  • cpp
  • fast