🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Vulkan compute for people
A realtime visual programming language for interactive media.
Shadertoy :arrow_right: LÖVE GLSL || Converter
Library for shader debugging and profiling for Vulkan and OpenGL
- vulkan-api
- opengl
- cplusplus