Productive, portable, and performant GPU programming in Python.
- taichi
- differentiable-programming
- gpu-programming
- sparse-computation
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Productive, portable, and performant GPU programming in Python.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
Open3D: A Modern Library for 3D Data Processing
NVIDIA® TensorRT™ is an SDK for high-performance deep learning inference on NVIDIA GPUs. This repository contains the open source components of TensorRT.
A General-purpose Task-parallel Programming System in C++
High-performance GPGPU inference of OpenAI's Whisper automatic speech recognition (ASR) model
CUDA Templates and Python DSLs for High-Performance Linear Algebra
cuDF - GPU DataFrame Library
A fast, scalable, high performance Gradient Boosting on Decision Trees library, used for ranking, classification, regression and other machine learning tasks for Python, R, Java, C++. Supports computation on CPU and GPU.
HarfBuzz text shaping engine
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Optimized primitives for collective multi-GPU communication
ArrayFire: a general purpose GPU library.
Open-source library of optimized deep learning operations (matmul, convolution, attention) for CPUs (x64, AArch64, RISC-V) and Intel GPUs. Used by PyTorch, TensorFlow, OpenVINO, and ONNX Runtime.
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
A high speed C++17 Vulkan game engine
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
Experimental DLSS Multi Frame Generation controls for any supported MFG title on RTX 40 series GPUs
Patterns and behaviors for GPU computing
A collection of GICP-based fast point cloud registration algorithms
A C++ GPU Computing Library for OpenCL
ThunderSVM: A Fast SVM Library on GPUs and CPUs
An efficient C++20 GPU numerical computing library with Python-like syntax