A brief computer graphics / rendering course
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
One stop solution for all Vulkan samples
Tutorial for the Vulkan graphics and compute API
Header-Only C++ Library for Graph Representation and Algorithms
- search-algorithm
- dijkstra-algorithm
- graph
- graph-algorithms
A general-purpose lightweight C++ graph library
- graph
- bfs
- dfs
- graph-algorigthms
C++ Bitmap Library https://www.partow.net/programming/bitmap/index.html
- bitmap
- c-plus-plus
- graphics
- color-mapping