Cloud-native high-performance edge/middle/service proxy
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Cloud-native high-performance edge/middle/service proxy
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Lightweight and modular C++11 graphics middleware for games and data visualization
A modern high-performance open source message queuing system
GridDB is a next-generation open source database that makes time series IoT and big data fast,and easy.
Eclipse iceoryx™ - true zero-copy inter-process-communication
YARP - Yet Another Robot Platform
Distributed C++ services from embedded to enterprise
Very fast synchronous and asynchronous C++17 logging library
A USB proxy based on raw-gadget and libusb
A native PC port of Call of Duty: Finest Hour (original Xbox) with a remastered renderer
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.