Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
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Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Self-contained Shadowsocks implementation in C with libuv, asynchronous DNS, and portable static builds for Linux, macOS, Windows, and FreeBSD.
A cross-platform, reimplementation of Notepad++
MSVC's implementation of the C++ Standard Library.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A simple C++11 Thread Pool implementation
an efficient feature complete C++ bittorrent implementation
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
C++ implementation of the Python Numpy library
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
JPEG XL image format reference implementation
An Open Source Implementation of the Actor Model in C++
Protocol Buffers implementation in C
Meta's Thrift implementation: cross-language serialization and high-performance async RPC
Advanced implementation of LOAM
MIT Cheetah I Implementation
Lightweight Web Worker API implementation with native threads
[ARCHIVED] Modern reimplementation of the Diablo 1 game engine
Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12, MySQL, DuckDB, Chromium, Redis and WebKit/Safari
Open h.265 video codec implementation.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
OpenDDS is an open source C++ implementation of the Object Management Group (OMG) Data Distribution Service (DDS). OpenDDS also supports Java bindings through JNI.