Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
- vulkan
- dxbc
- d3d11
- spir-v
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Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
JPEG XL image format reference implementation
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Implementation of Tightly Coupled 3D Lidar Inertial Odometry and Mapping (LIO-mapping)
Implementation of the Go-ICP algorithm for globally optimal 3D pointset registration
A Vulkan implementation of real-time PBR renderer
Vulkan-based implementation of 3Dfx Glide for Linux / Wine, spun off from DXVK.
C++ implementation of Vulkan sitting on D3D12 :cat2:
Implementation of the superpixel algorithm called SEEDS [1].