Qwen3.8-Flash-Next on any consumer hardware: one-click install for Windows / Linux. Strata inference engine, OpenAI/Anthropic API on localhost, optional image input.
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Haptic input knob with software-defined endstops and virtual detents
Xournal++ is a handwriting notetaking software with PDF annotation support. Written in C++ with GTK3, supporting Linux (e.g. Ubuntu, Debian, Arch, SUSE), macOS and Windows 10. Supports pen input from devices such as Wacom Tablets.
- notetaking
- crossplatform
- gtk3
- c-plus-plus
OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR-FG/XeFG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
- dlss
- xess
- fsr2
- amd
3D engine with modern graphics
- directx12
- vulkan
- lua
- gltf
Rime Input Method Engine, the core library
Show keyboard, gamepad and mouse input on stream
Linux multi-touch gesture recognizer
- linux
- gesture-recognition
- multi-touch
- libinput
Official FUTO Keyboard Issue Tracker and Source Mirror of https://gitlab.futo.org/keyboard/latinime
TranslatedMetasequoia IME (水杉输入法) Windows product: TSF, Server, GUI, settings page, and installer. Internal beta: tg: https://t.me/msimegroup QQ Group: 829919142
- chinese
- ime
- input-method
- japanese
PcapPlusPlus is a multiplatform C++ library for capturing, parsing and crafting of network packets. It is designed to be efficient, powerful and easy to use. It provides C++ wrappers for the most popular packet processing engines such as libpcap, Npcap, WinPcap, DPDK, AF_XDP, WinDivert and PF_RING.
- pf-ring
- dpdk
- packet-parsing
- winpcap
Mozc - a Japanese Input Method Editor designed for multi-platform
Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
Next generation of fcitx, cross-platform input method framework.
- fcitx5
- input-method
EUI-NEO is a cross-platform, high-performance, low-overhead C++17 GPUI framework
- acccesibility
- animation
- cmake
- cpp
This is a Kalman filter used to calculate the angle, rate and bias from from the input of an accelerometer/magnetometer and a gyroscope.
- kalman
- filter
A set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO, and WASAPI) operating systems.
Gaming Input Peripherals Device Firewall for Windows.
Develop input methods for Windows easily with Python and node.js
- ime
- chinese
- windows-10
- tsf
scanf for modern C++
- c-plus-plus
- cpp
- scanf
- input
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)
Freestanding fast input/output for C++20
- cpp
- cxx
- input-output
- header-only
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
TranslatedUse the macOS WeChat input method on Linux through Fcitx5
- fcitx
- fcitx5
- wetype
- ime