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Qwen3.8-Flash-Next on any consumer hardware: one-click install for Windows / Linux. Strata inference engine, OpenAI/Anthropic API on localhost, optional image input.

Xournal++ is a handwriting notetaking software with PDF annotation support. Written in C++ with GTK3, supporting Linux (e.g. Ubuntu, Debian, Arch, SUSE), macOS and Windows 10. Supports pen input from devices such as Wacom Tablets.

  • notetaking
  • crossplatform
  • gtk3
  • c-plus-plus

OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR-FG/XeFG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.

  • dlss
  • xess
  • fsr2
  • amd

TranslatedMetasequoia IME (水杉输入法) Windows product: TSF, Server, GUI, settings page, and installer. Internal beta: tg: https://t.me/msimegroup QQ Group: 829919142

  • chinese
  • ime
  • input-method
  • japanese

PcapPlusPlus is a multiplatform C++ library for capturing, parsing and crafting of network packets. It is designed to be efficient, powerful and easy to use. It provides C++ wrappers for the most popular packet processing engines such as libpcap, Npcap, WinPcap, DPDK, AF_XDP, WinDivert and PF_RING.

  • pf-ring
  • dpdk
  • packet-parsing
  • winpcap

Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

Next generation of fcitx, cross-platform input method framework.

  • fcitx5
  • input-method

This is a Kalman filter used to calculate the angle, rate and bias from from the input of an accelerometer/magnetometer and a gyroscope.

  • kalman
  • filter

A set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO, and WASAPI) operating systems.

Develop input methods for Windows easily with Python and node.js

  • ime
  • chinese
  • windows-10
  • tsf

Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.