TranslatedThings About C++
- cplusplus
- cpp
- cpp11
- cpp14
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TranslatedThings About C++
Translated📚 This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C++ technology, including language, program library, data structure, algorithm, system, network, link loading library, interview experience, recruitment, recommendation, etc.
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
World's largest Contributor driven code dataset | Used in Quark Search Engine, @OpenGenus IQ, OpenGenus Visual Project
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Achieve a tiny STL in C++11
Algorithm and data structure articles for https://cp-algorithms.com (based on http://e-maxx.ru)
Android NDK samples with Android Studio
180+ Algorithm & Data Structure Problems using C++
😎🏖️🐬 Your new, 𝙧𝙞𝙙𝙤𝙣𝙠𝙪𝙡𝙞𝙘𝙞𝙤𝙪𝙨𝙡𝙮 smart clipboard manager
Algorithms & Data structures in C++.
KTH Algorithm Competition Template Library (... eller KTHs AC-tillverkande lapp)
Embedded Template Library
The repository contains the ENGLISH description files attached to the video series in my ARABIC algorithms channel.
A repository of modern C++ patterns curated by the community.
Pitchfork is a Set of C++ Project Conventions
Physical based rendering with Vulkan using glTF 2.0 models
C++ template library for high performance SIMD based sorting algorithms
Code repository for Vulkan Cookbook by Packt
C++ Implementation of Algorithms (aka. Spaghetti Source)
Header-Only C++ Library for Graph Representation and Algorithms
Sorting algorithms & related tools for C++
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.