Interactive field-aligned mesh generator
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Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Minimalistic GUI library for OpenGL
C++ Design Patterns
- cpp
- object-oriented
- design-pattern
- creational-patterns
nanobind: tiny and efficient C++/Python bindings
- python
- bindings
- pybind11
- cpp17
Direct Sparse Odometry
🌏: Godot Dungeon free resources (terrain & roguelike generation)