TrinityCore Open Source MMO Framework (master = 12.1.5.70783, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895)
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TrinityCore Open Source MMO Framework (master = 12.1.5.70783, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895)
SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.
A Wayland compositor designed for daily use, with scrolling, dwindle, master, and stacking layouts, per-output workspaces, window rules, blur, shadows, and fluid animations.
Repository contains pgRouting library. Development branch is "develop", stable branch is "master"
Build AI agents that run 100% on-device. Sub-100ms latency on Qualcomm NPU. Zero cloud dependency.
Synchronous multi-master replication library
Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.
Native Android port of God of War III Remastered (PS4). test in adren 830
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
Code repository for Mastering Qt 5 published by Packt
A native PC port of Call of Duty: Finest Hour (original Xbox) with a remastered renderer
Translated2026 Northeastern University T-DT Lab RoboMaster Robotics Competition (RoboMaster University Championship) Sentry Localization Open Source
A simple Vulkan-based renderer for my master thesis on real-time transparency