Protocol Buffers - Google's data interchange format
- protobuf
- protocol-buffers
- protocol-compiler
- protobuf-runtime
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Protocol Buffers - Google's data interchange format
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Emscripten: An LLVM-to-WebAssembly Compiler
The official mirror of the V8 Git repository
Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
RetDec is a retargetable machine-code decompiler based on LLVM.
C++ Insights - See your source code with the eyes of a compiler
Low-latency machine code generation
Compile Time Regular Expression in C++
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
jank is the native Clojure dialect with seamless C++ interop.
2D Vector Graphics Engine Powered by a JIT Compiler
C++ compile-time enum to string, iteration, in a single header file
Version 1.2. This is the source code to STUNTMAN - an open source STUN server and client code by john selbie. Compliant with the latest RFCs including 5389, 5769, and 5780. Also includes backwards compatibility for RFC 3489. Compiles on Linux, MacOS, BSD, Solaris, and Win32 with Cygwin. Windows binaries avaialble from www.stunprotocol.org.
Fetish-themed programming language
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
Kratos Multiphysics (A.K.A Kratos) is a framework for building parallel multi-disciplinary simulation software. Modularity, extensibility and HPC are the main objectives. Kratos has BSD license and is written in C++ with extensive Python interface.
[INACTIVE] Avian is a lightweight virtual machine and class library designed to provide a useful subset of Java's features, suitable for building self-contained applications.
Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.
C++ library for solving large sparse linear systems with algebraic multigrid method
An unofficial original Xbox version PC port of BLACK (2006) via static recompilation.
P4_16 reference compiler
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)