GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
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GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
NVIDIA® TensorRT™ is an SDK for high-performance deep learning inference on NVIDIA GPUs. This repository contains the open source components of TensorRT.
CUDA Templates and Python DSLs for High-Performance Linear Algebra
cuDF - GPU DataFrame Library
Optimized primitives for collective multi-GPU communication
Real-Time Rendering Framework
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
NVIDIA PhysX SDK 3.4
USD BRep is a standalone C++ and Python library for NURBS-based boundary representation (BRep) solid modeling
DLSS 5 Neural Rendering for Images & Video with Frame Generation, RTX Video Super Resolution, HDR, and Color Grading
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
An efficient C++20 GPU numerical computing library with Python-like syntax
Deep learning inference nodes for ROS / ROS2 with support for NVIDIA Jetson and TensorRT
A project demonstrating how to use the libs of cuPCL.
Local inference engine for Qwen3.8-Flash-Next on NVIDIA Blackwell
Prototype of an intelligent safety system for detecting driver drowsiness