Industry-standard navigation-mesh toolset for games
- ai
- crowd-simulation
- game-development
- navigation
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Industry-standard navigation-mesh toolset for games
Warp speed Data Transfer (WDT) is an embeddedable library (and command line tool) aiming to transfer data between 2 systems as fast as possible over multiple TCP paths.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Hybrid A* Path Planner for the KTH Research Concept Vehicle
An optimal trajectory planner considering distinctive topologies for mobile robots based on Timed-Elastic-Bands (ROS Package)
Robotics with GPU computing
Angora is a mutation-based fuzzer. The main goal of Angora is to increase branch coverage by solving path constraints without symbolic execution.
Robust and efficient coverage paths for autonomous agricultural vehicles. A modular and extensible Coverage Path Planning library
A C++, header-only library for constructing JSON and JSON-like data formats, with JSON Pointer, JSON Patch, JSON Schema, JSONPath, JMESPath, CSV, MessagePack, CBOR, BSON, UBJSON, toon-format
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Lightweight, super fast C/C++ (& Python) library for sequence alignment using edit (Levenshtein) distance.
A Flutter library for gradually painting SVG path objects on canvas (drawing line animation).
Vulkan RTX path tracer with a declarative ES7-like scene description language.
A general-purpose lightweight C++ graph library
⚡ Open-source software for deep learning-based digital pathology
The Tor Path Simulator
Tiny header-only C++17 library for lat/lng geometry: distance, bearing, area, point-in-polygon and path proximity