A brief computer graphics / rendering course
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
One stop solution for all Vulkan samples
Compile Time Regular Expression in C++
- regular-expression
- cpp17
- cpp20
- header-only
Tutorial for the Vulkan graphics and compute API
Pitchfork is a Set of C++ Project Conventions
Code repository for Vulkan Cookbook by Packt
- vulkan
- vulkan-api
- vulkan-demos
- cpp
C++ Bitmap Library https://www.partow.net/programming/bitmap/index.html
- bitmap
- c-plus-plus
- graphics
- color-mapping