Protocol Buffers - Google's data interchange format
- protobuf
- protocol-buffers
- protocol-compiler
- protobuf-runtime
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Protocol Buffers - Google's data interchange format
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Emscripten: An LLVM-to-WebAssembly Compiler
The official mirror of the V8 Git repository
Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
ArduPlane, ArduCopter, ArduRover, ArduSub source
PX4 Autopilot Software
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
RetDec is a retargetable machine-code decompiler based on LLVM.
C++ Insights - See your source code with the eyes of a compiler
Low-latency machine code generation
C++ implementation of the Python Numpy library
Compile Time Regular Expression in C++
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
jank is the native Clojure dialect with seamless C++ interop.
2D Vector Graphics Engine Powered by a JIT Compiler
C++ compile-time enum to string, iteration, in a single header file
Version 1.2. This is the source code to STUNTMAN - an open source STUN server and client code by john selbie. Compliant with the latest RFCs including 5389, 5769, and 5780. Also includes backwards compatibility for RFC 3489. Compiles on Linux, MacOS, BSD, Solaris, and Win32 with Cygwin. Windows binaries avaialble from www.stunprotocol.org.
Fetish-themed programming language
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
Official Repository of WPILibJ and WPILibC
[INACTIVE] Avian is a lightweight virtual machine and class library designed to provide a useful subset of Java's features, suitable for building self-contained applications.
Tesla Mod — Flipper Zero & ESP32. Nag killer, FSD region unlock, track mode, BMS dashboard, blind spot alert, high beam strobe, CAN capture, steering mode + more. Works via OBD-II or X179 connector.
Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.