High-level tracing language for Linux
Repository Index
47,133 repositories indexed
1–16 of 16 · Most stars
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Fast and minimalist 3D viewer.
- stl-viewer
- gltf-viewer
- vtk
- 3d-viewer
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
- path-tracer
- gltf
- graphics
- physically-based-rendering
Model Predictive Contouring Controller (MPCC) for Autonomous Racing
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
- vulkan
- raytracing
- graphics-engine
- graphics-library
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
- crash-team-racing
- ctr
- shadps4
- vulkan
Experimental Online Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included. Status: https://octr.ryu7w7.xyz
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
- raytracing
- path-tracing
- rtx
- qt
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Simple Vulkan raytracing tutorials
Hardware Ray tracing extension for Chromium WebGPU
VK_KHR_ray_tracing example