Self-hosted game stream host for Moonlight.
- game-streaming-server
- game-stream
- game-streaming
- remote-desktop
47,133 repositories indexed
1–24 of 47 · Most stars
Self-hosted game stream host for Moonlight.
The Z3 Theorem Prover
ESPHome is a system to control your ESP32, ESP8266, BK72xx, RP2040 by simple yet powerful configuration files and control them remotely through Home Automation systems.
Sunshine fork - The easiest way to stream with the native resolution of your client device
Cross-platform internet upload/download manager for HTTP(S), FTP(S), SSH, magnet-link, BitTorrent, m3u8, mpd, ed2k, and online videos. WebDAV client, FTP client, SSH client.
A fast, scalable, high performance Gradient Boosting on Decision Trees library, used for ranking, classification, regression and other machine learning tasks for Python, R, Java, C++. Supports computation on CPU and GPU.
GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.
Extremely simple yet powerful header-only C++ plotting library built on the popular matplotlib
SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.
Infrared remote library for ESP8266/ESP32: send and receive infrared signals with multiple protocols. Based on: https://github.com/shirriff/Arduino-IRremote/
Extremely fast, in memory, serialization, reflection, and RPC library for C++. JSON, BEVE, BSON, CBOR, CSV, JSONB, MessagePack, TOML, YAML, EETF
The Polygon Mesh Processing Library
Simple, portable, and self-contained stacktrace library for C++11 and newer
Web Serving and Remote Procedure Calls at 50x lower latency and 70x higher bandwidth than FastAPI, implementing JSON-RPC & REST over io_uring ☎️
Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
Remove duplicates from MASSIVE wordlist, without sorting it (for dictionary-based password cracking)
C++ framework for json-rpc (json remote procedure call)
QuadriFlow: A Scalable and Robust Method for Quadrangulation
C++ Benchmark Authoring Library/Framework
The most over-engineered C++ assertion library
Remove then revert (IROS 2020)
The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
Lightweight, extremely high-performance JSON parser for C++11