Protocol Buffers - Google's data interchange format
- protobuf
- protocol-buffers
- protocol-compiler
- protobuf-runtime
47,133 repositories indexed
1–21 of 21 · Most stars
Protocol Buffers - Google's data interchange format
C++ based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
aria2 is a lightweight multi-protocol & multi-source, cross platform download utility operated in command-line. It supports HTTP/HTTPS, FTP, SFTP, BitTorrent and Metalink.
FlatBuffers: Memory Efficient Serialization Library
PlayStation 3 emulator and debugger
brpc is an Industrial-grade RPC framework using C++ Language, which is often used in high performance system such as Search, Storage, Machine learning, Advertisement, Recommendation etc. "brpc" means "better RPC".
Cap'n Proto serialization/RPC system - core tools and C++ library
Tars is a high-performance RPC framework based on name service and Tars protocol, also integrated administration platform, and implemented hosting-service via flexible schedule.
Extremely fast, in memory, serialization, reflection, and RPC library for C++. JSON, BEVE, BSON, CBOR, CSV, JSONB, MessagePack, TOML, YAML, EETF
Production-ready C++ Asynchronous Framework with rich functionality
Meta's Thrift implementation: cross-language serialization and high-performance async RPC
All-in-one solution for creating networked applications with RPC, pub/sub, server deployment, and more.
RPC framework based on C++ Workflow. Supports SRPC, Baidu bRPC, Tencent tRPC, thrift protocols.
rpclib is a modern C++ msgpack-RPC server and client library
Web Serving and Remote Procedure Calls at 50x lower latency and 70x higher bandwidth than FastAPI, implementing JSON-RPC & REST over io_uring ☎️
Probably the fastest coroutine lib in the world!
A lightweight C++20 serialization and RPC library
C++ framework for json-rpc (json remote procedure call)
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Distributed C++ services from embedded to enterprise
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.