Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
- waifu2x
- anime4k
- super-resolution
- video-enlarger
Experimental DLSS Multi Frame Generation controls for any supported MFG title on RTX 40 series GPUs
DLSS 5 Neural Rendering for Images & Video with Frame Generation, RTX Video Super Resolution, HDR, and Color Grading
- ai-upscaling
- dlss
- dlss-5
- image-enhancement
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
TranslatedUsing dense-compute cards to accelerate sparse, large-VRAM hosts, where the hosts include AI Max+ 395, M3 512G, DGX Spark, and others.
- llama-cpp
- pipeline-parallelism
- prefill-decode
- rtx-3060
Xolotl (formerly Strata-DSV4.1): run DeepSeek-V4.1-Flash, all 552B, as a local coding agent on one gaming PC (RTX 4090 + 90 GB RAM) at up to ~27 tok/s, 512K context, October 1017 builds included. Plus GLM-5.3-Flash and Qwen3.8. MoE experts tiered across VRAM, pinned RAM and NVMe; OpenAI + Anthropic API.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Simple Vulkan raytracing tutorials
Oh my God, it's free for everyone; we won't sell this.
- dlss
- dlss-frame-generation
- framegeneration
- framegenerator
C++11 Vert.x 3 event bus client