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1–14 of 14 · Most stars

Pokémon Fulldex: the DS games (Black 2, White 2, Black, White, SoulSilver, HeartGold, Platinum) and GBA games (Emerald, FireRed, LeafGreen, Ultra Violet) in widescreen at 60 fps on PC, Mac, Steam Deck, Android, iPhone and Nintendo Switch. One game list, RetroAchievements. Bring your own ROMs.

  • homebrew
  • nds
  • nintendo-switch
  • pokemon

Professional Standalone Music Production Center with 7" Touch Screen, Sampler, Touch Strip and Music Tribe JAM DAW

  • behringer
  • kick
  • music-tribe
  • open-source-hardware

Play your Nintendo Switch or Switch Lite on your PC: stream games at up to 1080p60 with sound over USB-C or the network, no dock or capture card. Record MP4, take native-resolution screenshots, or use it as a webcam. Atmosphère sysmodule + viewers for Windows, Linux, macOS and Android/Android Tv

  • atmosphere
  • homebrew
  • screen-capture
  • sysmodule

TranslatedSnowAir is a lightweight screenshot and annotation tool that covers screenshots, screen recording, presentation, pinning images, OCR, translation, and more. Free and efficient, all in 轻雪 (Qingxue, "light snow").

Metroid: Samus Returns as a single-screen PC game, built on the Azahar 3DS emulator. Bring your own dump.

Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.

Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.

Audio Monitoring Software designed to run on a Raspberry pi with touchscreen

Open-source image viewer and editor for Linux. View HEIC, AVIF, JPEG XL, RAW previews, and Motion Photos in fullscreen or floating windows.

Play Mario Kart: Double Dash!! online on Windows. Project Tandem is a native PC recompilation with 2-8 player solo/shared-kart multiplayer, widescreen, and mouse/keyboard controls. Requires your own compatible USA disc image.

  • gamecube
  • multiplayer
  • rollback-netcode
  • static-recompilation