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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.

Multiphysics Object Oriented Simulation Environment: A robust, modern, extendable, finite element/finite volume framework that excels at creating complex multiphysics simulations.

Kratos Multiphysics (A.K.A Kratos) is a framework for building parallel multi-disciplinary simulation software. Modularity, extensibility and HPC are the main objectives. Kratos has BSD license and is written in C++ with extensive Python interface.

A coupling library and ecosystem for partitioned multi-physics and multi-scale simulations, including surface and volume coupling.

  • multi-physics
  • fluid-structure-interaction
  • high-performance-computing
  • conjugate-heat-transfer

Public/backup repository of the GROMACS molecular simulation toolkit. Please do not mine the metadata blindly; we use https://gitlab.com/gromacs/gromacs for code review and issue tracking.

a basic OpenSCENARIO player

  • openscenario
  • opendrive
  • trafficscenarios
  • simulationscenarios

LiDAR point cloud ground filtering / segmentation (bare earth extraction) method based on cloth simulation