SRS is a simple, high-performance, AI-driven real-time media server supporting RTMP, WebRTC, HLS, HTTP-FLV, HTTP-TS, SRT, MPEG-DASH, and GB28181, with codec support for H.264, H.265, AV1, VP9, AAC, Opus, and G.711.
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A machine learning-based video super resolution and frame interpolation framework. Est. Hack the Valley II, 2018.
- machine-learning
- anime4k
- vulkan
- realesrgan
🚀 Coroutine-based concurrency library for PHP
- swoole
- coroutines
- php
- websocket
WebRTC/RTSP/RTMP/HTTP/HLS/HTTP-FLV/WebSocket-FLV/HTTP-TS/HTTP-fMP4/WebSocket-TS/WebSocket-fMP4/GB28181/SRT/STUN/TURN server and client framework based on C++11
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
- waifu2x
- anime4k
- super-resolution
- video-enlarger
Utility to convert between various subscription format
- clash
- clashr
- surge
- quantumult
Translated:star: Linux / Windows / macOS cross-platform V2Ray client | Supports VMess / VLESS / SSR / Trojan / Trojan-Go / NaiveProxy / HTTP / HTTPS / SOCKS5 | Developed with C++ / Qt | Extensible plugin-style design :star:
Speech-to-text, text-to-speech, speaker diarization, speech enhancement, source separation, and VAD using next-gen Kaldi with onnxruntime without Internet connection. Support embedded systems, Android, iOS, HarmonyOS, Raspberry Pi, RISC-V, RK NPU, Axera NPU, Ascend NPU, x86_64 servers, websocket server/client, support 12 programming languages
OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR-FG/XeFG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
- dlss
- xess
- fsr2
- amd
High-performance GPGPU inference of OpenAI's Whisper automatic speech recognition (ASR) model
Open Source Routing Machine - C++ backend
- osrm
- cpp
- c-plus-plus
- routing
Lightweight and modular C++11 graphics middleware for games and data visualization
MiniOB is a compact database that assists developers in understanding the fundamental workings of a database.
- database
- learn-to-database
- mini-database
- classroom
An all-in-one, pure C++ inference engine for audio models, powered by ggml. Supports TTS, STT, VAD, voice conversion, music generation, and more, with highly optimized performance. No Python dependency.
- ai
- amd-gpu
- apple-silicon
- asr
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
RPC framework based on C++ Workflow. Supports SRPC, Baidu bRPC, Tencent tRPC, thrift protocols.
Speech Note Linux app. Note taking, reading and translating with offline Speech to Text, Text to Speech and Machine translation.
- asr
- sailfishos
- stt
- tts
The source code of 'Visual Attribute Transfer through Deep Image Analogy'.
- style-transfer
- deep-learning
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
The fuse stack provides a general architecture for performing sensor fusion live on a robot. Some possible applications include state estimation, localization, mapping, and calibration.
Free SDR receiver for macOS, Windows and Linux: digital TV (DVB-T/T2, DVB-C, DVB-S/S2, ATSC, ISDB-T, DTMB), DAB+, FM, DRM, aviation (ADS-B, ACARS, VDL2), satellites, GNSS, ham modes (FT8, PSK31, CW), digital voice, cell towers and a spectrum analyser. HackRF, RTL-SDR, Airspy, SDRplay, BladeRF, LimeSDR, Pluto, USRP.
- atsc
- dab
- digital-tv
- dvb-t
Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.
- bloodborne
- bloodborne-pc
- bloodborne-windows
- dlss
Pedestrian simulator powered by the social force model
- ros
- social-force-model
- crowd
- pedsim
Stable repository of the modernized X-Ray 1.6 game engine
- cmake
- cuda-support
- dx11
- game-engine