MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.
- mnn
- convolution
- vulkan
- embedded-devices
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MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.
OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR-FG/XeFG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.
DLSS Multi Frame Generation Unlock and controls for any supported MFG title on RTX series GPUs
A lightweight, high-performance, industrial-grade cross-language logging library (C++/Java/C#/Kotlin/TS/Python/Go), battle-tested in Honor of Kings.
An unordered C++ data container providing fast iteration/insertion/erasure while maintaining pointer/iterator validity to non-erased elements regardless of insertions/erasures. Provides higher-performance than std:: library containers for high-modification scenarios with unordered data.
SDK for growing mobile in-app purchases
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Battlefield 2 Compatible Source Code
Can bus monitoring tool based on arduino and can bus shield. Implements CAN ASCII/SLCAN protocol compatible with Lawicel CAN232/CANUSB. Can be used for monitoring low speed CAN (interior can bus of most cars, less than 500kbps). For higher speeds serial port can become a bottleneck in case data density is high.
Online Pokemon Battle Simulator
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
Protocol Puffers: A little, highly templated, and protobuf-compatible serialization/deserialization header-only library written in C++20
Castlevania: Grimoire of Souls (Apple Arcade, macOS) running natively on Windows.
Wireless tally light for use with ATEM switchers, which connects over WiFi, using an ESP WiFi module.
Tuttle OFX is a library to connect and batch operations with OpenFx plugins. It comes with a set of plugins that allows you to batch process on movies and file sequences.
A little bit of Arknights: Endfield on your computer. Open a layered, animated HUD from the menu bar for notes, files, music, game stats, and everyday tools.
Native Windows port of inFAMOUS Second Son (PS4): custom runtime + Vulkan renderer derived from shadPS4. Bring your own game.
A drop-in replacement for std::list with 293% faster insertion, 57% faster erasure, 17% faster iteration and 77% faster sorting on average. 20-24% speed increase in use-case testing.
Crash of the Titans (Xbox 360) statically recompiled for Windows: DLSS/FSR, PC controls, PT-BR, subtitles, mods. Bring your own copy of the game.
A simple C++ 03/11/etc timer class for ~microsecond-precision cross-platform benchmarking. The implementation is as limited and as simple as possible to create the lowest amount of overhead.
Libraries for text templating with Qt