Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
- waifu2x
- anime4k
- super-resolution
- video-enlarger
Utility to convert between various subscription format
- clash
- clashr
- surge
- quantumult
RenderDoc is a stand-alone graphics debugging tool.
:computer: C++ Functional Terminal User Interface. :heart:
- ui
- terminal
- terminal-based
- ascii
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
- directx11
- opengl
- cpp17
- game-engine
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
- microsoft
- directx
- directx-11
- cpp-library
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
- renderer
- d3d11
- d3d12
- opengl
Experimental DLSS Multi Frame Generation controls for any supported MFG title on RTX 40 series GPUs
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
DLSS 5 Neural Rendering for Images & Video with Frame Generation, RTX Video Super Resolution, HDR, and Color Grading
- ai-upscaling
- dlss
- dlss-5
- image-enhancement
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
An efficient C++20 GPU numerical computing library with Python-like syntax
.xlsx file reader and writer for Qt5
TranslatedUsing dense-compute cards to accelerate sparse, large-VRAM hosts, where the hosts include AI Max+ 395, M3 512G, DGX Spark, and others.
- llama-cpp
- pipeline-parallelism
- prefill-decode
- rtx-3060
HARFANG 3D source code public repository
- 3d
- realtime
- cpp
- vr
Xolotl (formerly Strata-DSV4.1): run DeepSeek-V4.1-Flash, all 552B, as a local coding agent on one gaming PC (RTX 4090 + 90 GB RAM) at up to ~27 tok/s, 512K context, October 1017 builds included. Plus GLM-5.3-Flash and Qwen3.8. MoE experts tiered across VRAM, pinned RAM and NVMe; OpenAI + Anthropic API.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
- raytracing
- path-tracing
- rtx
- qt
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Simple Vulkan raytracing tutorials
Oh my God, it's free for everyone; we won't sell this.
- dlss
- dlss-frame-generation
- framegeneration
- framegenerator
OpenKO is an open source version of the old school Knight Online MMORPG. Specifically designed for version 1.298.