🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Matter (formerly Project CHIP) creates more connections between more objects, simplifying development for manufacturers and increasing compatibility for consumers, guided by the Connectivity Standards Alliance.
- standard
- internet-of-things
- iot
- chip
Webots Robot Simulator
- robotics
- robot
- simulator
- simulation
High-performance C++ library for multiphysics and multibody dynamics simulations
Multi-platform, free open source software for visualization and image computing.
- medical-imaging
- vtk
- itk
- python
A Wayland compositor designed for daily use, with scrolling, dwindle, master, and stacking layouts, per-output workspaces, window rules, blur, shadows, and fluid animations.
A coupling library and ecosystem for partitioned multi-physics and multi-scale simulations, including surface and volume coupling.
- multi-physics
- fluid-structure-interaction
- high-performance-computing
- conjugate-heat-transfer
A C++17 cross-platform implementation for UUIDs
- uuids
- cpp17
- cpp
- proposal
Support vector machines (SVMs) and related kernel-based learning algorithms are a well-known class of machine learning algorithms, for non-parametric classification and regression. liquidSVM is an implementation of SVMs whose key features are: fully integrated hyper-parameter selection, extreme speed on both small and large data sets, full flexibility for experts, and inclusion of a variety of different learning scenarios: multi-class classification, ROC, and Neyman-Pearson learning, and least-squares, quantile, and expectile regression.
- svm
- regression
- classification
- machine-learning
OpenCL based GPU accelerated SPH fluid simulation library