SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.
- game-preservation
- god-of-war
- pc-port
- ps4
MQTT gateway for ESP8266 or ESP32 with bidirectional 433mhz/315mhz/868mhz, Infrared communications, BLE, Bluetooth, beacons detection, mi flora, mi jia, LYWSD02, LYWSD03MMC, Mi Scale, TPMS, BBQ thermometer compatibility & LoRa.
A family of header-only, very fast and memory-friendly hashmap and btree containers.
- hash
- tables
- unordered-map
- unordered-set
a programming library with geometric algorithms
- graphics-libraries
- graphics-programming
- mesh-generation
- mesh-processing
A fast & densely stored hashmap and hashset
A fast, memory efficient hash map for C++
- hash-tables
- sparse-containers
- unordered
- sparsehash
An unofficial original Xbox version PC port of BLACK (2006) via static recompilation.
- original-xbox
- recompilation
An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
An unordered C++ data container providing fast iteration/insertion/erasure while maintaining pointer/iterator validity to non-erased elements regardless of insertions/erasures. Provides higher-performance than std:: library containers for high-modification scenarios with unordered data.
An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.
- original-xbox
- recompilation
Unofficial native Windows port of BLACK (Xbox, NTSC-U). Runs your own copy of the game's code on the PC; no game data included.
An unofficial native Android port of the original Xbox version of Black, with touch controls, gyroscope aiming, controller support and extended graphics options.
Unofficial native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Unofficial native Windows port of Uncharted: The Nathan Drake Collection (PS4). UC3 at 60 FPS, UC2 playable, UC1 experimental. No game files included.
C++11/20 library that provides static_vector, small_vector, static_map, small_map, flat_map, static_flat_map, small_flat_map, static_unordered_map, small_unordered_map, etc.
- cpp11
- header-only
- small-vector
- flat-map
Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.
Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported.
- army-of-two
- online-coop
- rexglue
- splitscreen
An unofficial original Xbox version PC port of 007: From Russia With Love via static recompilation.
- original-xbox
- recompilation
RatchetPort: unofficial Ratchet & Clank (2016) PS4 PC port project for Windows. Pre-Alpha (CUSA01047 USA v1.00). Requires your own original-disc dump; no game files included.
- pre-alpha
- ps4
- ratchet-and-clank
- vulkan
Unofficial native PC port of inFAMOUS First Light (PS4). Bring your own game dump - no game files included.
An unofficial original Xbox version PC port of 007: Nightfire via static recompilation.
- original-xbox
- recompilation