Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
- vulkan
- dxbc
- d3d11
- spir-v
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Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
Vulkan Bootstrapping Iibrary
Vulkan API for JavaScript/TypeScript
Vulkan best practice for mobile developers
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
OSX-like window decoration for KDE Plasma written in C++
Experimental High Level Framework for Vulkan
A compiler from Doxygen XML to reStructuredText -- hence, the name. It parses XML databases generated by Doxygen and produces reStructuredText for the Python documentation generator Sphinx.
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Vulkan-based implementation of 3Dfx Glide for Linux / Wine, spun off from DXVK.
Comparison of OpenGL and Vulkan API in terms of performance.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
VK_KHR_ray_tracing example
RR4J is a tool that records java execution and later allows developers to replay locally.
Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects