Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
47,133 repositories indexed
1–8 of 8 · Most stars
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Lightweight and modular C++11 graphics middleware for games and data visualization
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
Hardware Ray tracing extension for Chromium WebGPU