Emscripten: An LLVM-to-WebAssembly Compiler
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- wasm
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Emscripten: An LLVM-to-WebAssembly Compiler
WasmEdge is a lightweight, high-performance, and extensible WebAssembly runtime for cloud native, edge, and decentralized applications. It powers serverless apps, embedded functions, microservices, smart contracts, and IoT devices.
The WebAssembly Binary Toolkit
Lightweight and modular C++11 graphics middleware for games and data visualization
Fast Open-Source Search & Clustering engine × for Vectors & Arbitrary Objects × in C++, C, Python, JavaScript, Rust, Java, Objective-C, Swift, C#, GoLang, and Wolfram 🔍
WebAssembly Virtual Machine
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
Universal cheminformatics toolkit, utilities and database search tools
A Low-Latency, High Performance and Extensible WebAssembly Backend Library
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
GTA IV (Xbox 360) in the browser: recompiled to WebAssembly, drawn with WebGPU. Bring your own disc.
Ultra high-performance secp256k1 ECC engine | Python, Node.js, Rust, Go, C#, Swift, Java bindings | CUDA, Metal, OpenCL GPU | ECDSA, Schnorr, FROST, MuSig2, BIP-352 | 15+ platforms