An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
Repository Index
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1–19 of 19 · Most stars
Speech-to-text, text-to-speech, speaker diarization, speech enhancement, source separation, and VAD using next-gen Kaldi with onnxruntime without Internet connection. Support embedded systems, Android, iOS, HarmonyOS, Raspberry Pi, RISC-V, RK NPU, Axera NPU, Ascend NPU, x86_64 servers, websocket server/client, support 12 programming languages
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Low-latency machine code generation
- x86
- x86-64
- jit
- assembler
SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.
- game-preservation
- god-of-war
- pc-port
- ps4
Open-source library of optimized deep learning operations (matmul, convolution, attention) for CPUs (x64, AArch64, RISC-V) and Intel GPUs. Used by PyTorch, TensorFlow, OpenVINO, and ONNX Runtime.
- onednn
- oneapi
- performance
- cpp
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
C++ image processing and machine learning library with using of SIMD: SSE, AVX, AVX-512, AMX for x86/x64, NEON, SVE for ARM, HVX for Hexagon
- simd
- avx
- neon
- image-processing
C++ template library for high performance SIMD based sorting algorithms
- argsort
- avx2
- avx512
- quickselect
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
- bloodborne
- native
- pc
- port
Boomerang Decompiler - Fighting the code-rot :)
- c-plus-plus
- qt5
- reverse-engineering
- decompiler
An automated Themida / Code Virtualizer / WinLicense (v3.0-v4) unpacker and dump fixer tool
Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
- pc-port
- ps4
- reverse-enginnering
- shadps4
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!
- native-port
- pc-port
- ps4
- shadps4
Tool to find code cave in PE image (x86 / x64) - Find empty space to place code in PE files
- codecave
- cpp
- pe
- winapi
Windows x86 PE Packer In C++
Single-header C++ JIT compiler/evaluator for mathematical expressions
- expression-evaluator
- expression-parser
- formula-engine
- formula-evaluator