Tool for automatic PS5 executables porting to Linux and Windows
- dynamic-library
- game-porting
- ps5-tools
- vulkan
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Tool for automatic PS5 executables porting to Linux and Windows
Qwen3.8-Flash-Next on any consumer hardware: one-click install for Windows / Linux. Strata inference engine, OpenAI/Anthropic API on localhost, optional image input.
OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR-FG/XeFG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
A sleek, customizable desktop shell crafted for Wayland.
Very low latency speech to text, intent recognition, and text to speech, for building voice agents and interfaces
PlayStation 5 translation layer for Windows, Linux and macOS
Open-source e-reader firmware
Sunshine fork: an enhanced sunshine, a self-hosted game streaming host for Moonlight with HDR10/HDR Vivid, virtual displays, advanced audio, optimized encoders, and a modern control panel.
Cross-platform GUI proxy utility (Empowered by sing-box)
Snow Apps repository, providing source code for Snow Shot and Snow Image Viewer.
Dusklight brings a classic adventure to PC and mobile platforms with a variety of fixes and improvements.
Fast and local neural text-to-speech engine
Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.
A 2D horror-survival and escape game built from scratch in C++. Navigate unsettling levels, survive the glitches, and escape the nightmare. Features a custom C++ game core, robust asset management, and comprehensive system architecture documentation.
SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.
An all-in-one, pure C++ inference engine for audio models, powered by ggml. Supports TTS, STT, VAD, voice conversion, music generation, and more, with highly optimized performance. No Python dependency.
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
VERY experimental Nintendo Switch 2 emulator
The Goose Programming Language
Native PC port of P.T. (runs from your own PS4 game files)
Uncharted: The Nathan Drake Collection running natively on Windows - by SuperMedo
A local inference engine for Apple silicon, built around the model.
USD BRep is a standalone C++ and Python library for NURBS-based boundary representation (BRep) solid modeling
Experimental DLSS Multi Frame Generation controls for any supported MFG title on RTX 40 series GPUs