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Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.

A stealthy process injection PoC combining Thread Name-Calling for payload delivery with Waiting Thread Hijacking for execution, with zero cross-process writes.

A mysqldump anonymizer

  • mysqldump
  • anonymizer
  • database-anonymizer
  • rgpd

A new version of GBVideoPlayer with higher resolution, 3-bit stereo PCM audio and video compression

A collection of hash functions, ciphers, tools, libraries, and materials related to cryptography & security. :closed_lock_with_key::closed_lock_with_key::closed_lock_with_key::closed_lock_with_key::closed_lock_with_key: (project was renamed, libchaos is main)

Contains materials for my technical presentation exploring Linux malware tradecraft—from userland and fileless techniques to kernel rootkits, ftrace, eBPF, and defensive strategies.

Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.

  • ai-assisted
  • direct3d12
  • game-port
  • killzone

eBPF Information Flow Enforcement for AI Agent safety, security and effectiveness

  • ebpf
  • harness
  • ifc
  • policy-engine

Witcher is the first framework for using AFL to fuzz web applications.

Static recompilation of Zelda: Tears of the Kingdom 1.0.0 to Linux / Steam Deck. Bring your own dump and keys; no game code or data included.

C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.

Integer and fixed point square root functions using only add, subtract and shifts