Build Pokémon Pokopia (Switch 2) into a native Windows app, Mac app, and iPhone app from your own dump. Tools only; With multiplayer and cross-device saves!
Repository Index
47,133 repositories indexed
25–48 of 48 · Most stars
PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
- decompilation
- game-port
- goldeneye
- goldeneye-007
HIBA is a system built on top of regular OpenSSH certificate-based authentication that allows to manage flexible authorization of principals on pools of target hosts without the need to push customized authorized_users files periodically.
Build and run layered root filesystems.
ESP8266 build/flash helper tool by Christian Klippel
Unofficial static recompilation of Bayonetta 3. Builds the game on your PC from your own legally dumped copy. No game files, keys or SDK code included.
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
- pc-port
- recompilation
- static-recompilation
- tears-of-the-kingdom
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
- linux
- ninja-gaiden
- pc-port
- recompilation
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
- arm64
- game-port
- native-port
- nintendo-switch
EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.
- cricket
- direct3d
- emscripten
- reverse-engineering
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!
- gamedev
- raylib
- raylib-swift
- swift
A launcher for PC games on a jailbroken PS5, built on prospero-win (Wine, DXVK, VKD3D-Proton). Install games from USB with automatic covers, pick them from a carousel, and use the DualSense: vibration, light bar, adaptive triggers. FPS counter and update check. Games that need a launcher to start are not supported.
Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
- ai-assisted
- direct3d12
- game-port
- killzone
Source code of Local Code, a private AI agent for Mac, iPad and iPhone. Runs DeepSeek 4.1 on device, with Python, Node.js and a shell built into the app.
Castlevania: Symphony of the Night “Ultimate”: Saturn and PSP content ported into the PS1 version, built on sotn-decomp. No game data included: you build it from your own discs.
The current repository contains all the scripts needed to build kernel-mode mac-a-mal malicious activity hooking on macOS.
A highly customizable Lua 5.2 build system, allowing for common external modules to be linked in statically, and built-in modules to be excluded
Amazon ElastiCache Cluster Client is an enhanced PHP library to connect to ElastiCache clusters. This client library has been built upon libmemcached and is released under the Apache License.
Tiny, zero-allocation JSON serializer written in ANSI C
- json
- serializer
- zero-allocation
- ansi
A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.
- game-boy-color
- game-boy
- gameboy
- retrodev
GraphFuzz is an experimental framework for building structure-aware, library API fuzzers.
This repo is built by Wisdom Labs providing a C++ SDK on the Algorand blockchain.
a highly flexible recipe build system/modern make replacement
- build
- build-system
- d
- make