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25–42 of 42 · Most stars

A Windows-inspired PS5 homebrew OS bringing 32-bit and 64-bit Windows gaming to console hardware through a custom Wine/Proton compatibility stack and native Vulkan graphics.

Static recompilation of Xenoblade Chronicles 2 to native Windows x86-64, with a Vulkan renderer. Game files not included.

Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.

  • linux
  • ninja-gaiden
  • pc-port
  • recompilation

Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.

  • pc-port
  • recompilation
  • static-recompilation
  • tears-of-the-kingdom

Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.

Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.

  • arm64
  • game-port
  • native-port
  • nintendo-switch

Static recompiler for Nintendo Switch games. Translates the game's ARM64 code to C once and compiles it to a native Windows or Linux program, with an OpenGL renderer and an optional Vulkan one. No games, keys or firmware included.

Static recompilation of Mario Kart World (Switch 2) to native Windows with Vulkan. The Intro renders , graphical issues still ; not playable yet. No game files included.

Bayonetta 3 v1.2.0 running natively on Windows through ScarletNX static recompilation, with an NVN renderer on Vulkan and a friendly launcher. Aiming for butter-smooth 60 FPS. No game files included: bring your own dump.