Safe Exam Browser for macOS and iOS
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- seb-mac
- macos
- xcode
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Safe Exam Browser for macOS and iOS
Interface library for applications with text-based console-like output
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
Play DOOM in Neovim v0.11+ on Linux & macOS
A stealthy process injection PoC combining Thread Name-Calling for payload delivery with Waiting Thread Hijacking for execution, with zero cross-process writes.
A mysqldump anonymizer
A new version of GBVideoPlayer with higher resolution, 3-bit stereo PCM audio and video compression
TranslatediOS 26 (arm64e) on Xiaomi 15 / Snapdragon 8 Elite (dada): Running iOS 26 on the Xiaomi 15
VCFG: optical-flow frame generation plugin for GoldHEN homebrew
Simple ELF crypter. Uses RC4 encryption.
Boot iOS simulator on jailed iOS without JIT
An ELF / PE binary packer written in pure C, made for fun
A collection of hash functions, ciphers, tools, libraries, and materials related to cryptography & security. :closed_lock_with_key::closed_lock_with_key::closed_lock_with_key::closed_lock_with_key::closed_lock_with_key: (project was renamed, libchaos is main)
Red Canary's eBPF Sensor
Contains materials for my technical presentation exploring Linux malware tradecraft—from userland and fileless techniques to kernel rootkits, ftrace, eBPF, and defensive strategies.
Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
Run basic functions from stripped binaries cross platform
eBPF Information Flow Enforcement for AI Agent safety, security and effectiveness
Witcher is the first framework for using AFL to fuzz web applications.
Writeups/solutions
Static recompilation of Zelda: Tears of the Kingdom 1.0.0 to Linux / Steam Deck. Bring your own dump and keys; no game code or data included.
Blackstripes drawings
C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.
Integer and fixed point square root functions using only add, subtract and shifts