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A single-header terminal UI (TUI) library, capable of creating mouse-driven, interactive applications on the command line.

Static recompilation of Xenoblade Chronicles 2 to native Windows x86-64, with a Vulkan renderer. Game files not included.

Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.

  • linux
  • ninja-gaiden
  • pc-port
  • recompilation

rc shell -- independent re-implementation for Unix of the Plan 9 shell (from circa 1992)

Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.

  • pc-port
  • recompilation
  • static-recompilation
  • tears-of-the-kingdom

J2ME emulator for Android (unofficial fork of https://github.com/nikita36078/J2ME-Loader)

  • android
  • j2me-emulator
  • java
  • opengles-android

Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.

piVCCU is a project to install the original Homematic CCU3 firmware inside a virtualized container (lxc) on ARM based single board computers.

LinPad — Linux for iPad. A real Linux desktop on the iPad: native windowed desktop with tiling and workspaces, real Linux apps (Firefox, VS Code, Thunar, VLC) as native windows, ARM64 JIT, GPU via Venus/Metal, keyboard + trackpad + touch.

Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.

  • arm64
  • game-port
  • native-port
  • nintendo-switch